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Darkfire


Deck: Phenomenon of the 7 Crystals; The Junkyard

Joined: 05 Mar 2008
Posts: 685


Location: Oldland Common

PostPosted: Tue Sep 09, 2008 3:32 pm    Post subject: Reply with quote

Card(s) added:
Crystal Contact



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Darkfire


Deck: Phenomenon of the 7 Crystals; The Junkyard

Joined: 05 Mar 2008
Posts: 685


Location: Oldland Common

PostPosted: Sat Sep 20, 2008 1:31 pm    Post subject: Reply with quote

Card(s) added:
Crystal Beast Pearl Shark
Crystal Excavation
Diamond Coating
Crystal Paradise
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Darkfire


Deck: Phenomenon of the 7 Crystals; The Junkyard

Joined: 05 Mar 2008
Posts: 685


Location: Oldland Common

PostPosted: Tue Oct 14, 2008 7:03 pm    Post subject: Reply with quote

Card(s) added:

Crystal Beast Moonstone Wolf

Diamond Dust Storm

Gemforce Tuning
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Darkfire


Deck: Phenomenon of the 7 Crystals; The Junkyard

Joined: 05 Mar 2008
Posts: 685


Location: Oldland Common

PostPosted: Wed Nov 19, 2008 8:27 pm    Post subject: Reply with quote

if i ever wanted UDE to release one card i've created, it would be this one:
Crystal Beast Quartz Rabbit

i invented it just now, and got rid of quartz monkey Smile
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EheroDC


Deck: Legendary Lightsworn

Joined: 04 Feb 2008
Posts: 1341



PostPosted: Wed Nov 19, 2008 9:49 pm    Post subject: Reply with quote

Quote:
Crystal Beast Pearl Shark / 4 / Water / Fish / Effect
Atk 1750 / Def 1250

Once per turn you can double this cards ATK and DEF (this effect can be activated during either players turn), if you activate this effecgt, this card is destroyed during the end phase of the turn. If this card is destroyed whilst it is in a monster card zone you can place it face-up in your spell and trap card zone, as a continuous spell card, instead of sending it to the graveyard.

Crystal Excavation / Quick Play Spell

Take one "Crystal Beast" card from either your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.

Diamond Coating / Equip Spell

Equip only to a "Crystal Beast" Monster, the equipped monster gains 300 ATK and DEF and is not affected by any of your opponents spell cards, trap cards or monster effects, when this card is sent from the field to the graveyard, select and activate one of the following effects:
1. Take 1 "Crystal Beast" card from your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.
2. Draw 1 card
3. Send 1 crystal beast monster from your spell and trap card zone to the graveyard, and draw 2 cards.

Crystal Paradise / Field Spell

Once per turn you can select and activate one of the following effects:
1. Draw 1 card for every 2 cards in your spell and trap card zone.
2. Infilct 250 ponits of direct damage to your opponents life points for each "Crystal Beast" card in your spell and trap card zone.
3. increase your life points by 500 points for each "Crystal Beast" card in your spell and trap card zone.


These three are a little too powerful.

Crystal Paradise would be splashed into most decks as it allows you to draw a card just for having a spell/trap. It should be re-worded to once per turn and the two cards should be face up continuous spells. That would fit the theme a bit more.

Even so, if the first two were created, Crystal Beasts would become tier 1.5-1 lol.
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Darkfire


Deck: Phenomenon of the 7 Crystals; The Junkyard

Joined: 05 Mar 2008
Posts: 685


Location: Oldland Common

PostPosted: Thu Nov 20, 2008 5:37 pm    Post subject: Reply with quote

sorry, it was meant to be 2 cont spell cards in s/t lol Laughing, editing now



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