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OCG and TCG Exclusives for Crimson Crisis!

These are the names of the TCG and OCG exclusive cards to be released in CRMS:

TCG Exclusives:

CRMS-EN000 Colossal Fighter/Assault Mode
CRMS-EN081 Dark Voltanis
CRMS-EN082 Prime Material Falcon
CRMS-EN083 Bone Crusher
CRMS-EN084 Alien Kid
CRMS-EN085 Totem Dragon
CRMS-EN086 Royal Swamp Eel
CRMS-EN087 Submarine Frog
CRMS-EN088 Code A Ancient Ruins
CRMS-EN089 Synchro Change


OCG Exclusives:

CRMS-EN090 Multiply
CRMS-EN091 Makiu, the Magical Mist
CRMS-EN092 Assault Armor
CRMS-EN093 Puppet King
CRMS-EN094 Zeta Reticulant
CRMS-EN095 Tethys, Goddess of Light
CRMS-EN096 Ido, the Supreme Magical Force
CRMS-EN097 Violet Witch
CRMS-EN098 Greed Quasar
CRMS-EN099 Armoroid


So, discuss. Effects of the TCG exclusives (other than Colossal Fighter) are currently unknown. I'm sure you can search Wikia for the OCG cards' effects.

Personally, I love the final appearance of Multiply and Makiu!!! I'm building up a Yugi collection and these really stand out as classic old school cards. I will be wanting 3 of each if anyone pulls them XD. I have a feeling UDE/Konami are releasing them now so that they can put them in the Yugi Duelist Pack later in the year.
EheroDC

Dark Voltanis is "Supposed" to be very broken....I don't know how people have come to this conclusion lol. Its nice to see that Colossol Assualt will be the Promo Card too....shame you will NEVER be able to play it at the sneak unlike all the other Promos
T HaXx

apprantly it has an  effect like this

when 2 or more dark monsters are destroyed by battle special summon this card from your hand when this card is destroyed draw 1 card if the card is a monster card sepcial summon that monster ignoring the summoning costs if the monster is a dark then draw 1 more card
EheroDC

T HaXx wrote:
apprantly it has an  effect like this

when 2 or more dark monsters are destroyed by battle special summon this card from your hand when this card is destroyed draw 1 card if the card is a monster card sepcial summon that monster ignoring the summoning costs if the monster is a dark then draw 1 more card


With Mystic Tomato, I can see how that card would be VERY broken.
Guest

One thing that's basically certain about Dark Voltanis, is it's gonna be DARK (duh!) and level 8, seeing as Voltanis the Adjudicator was in fact level 8. So, Trade-In and Allure bait is a good start!
T HaXx

imagine drawing a plasma off this or a DaD even
EheroDC

T HaXx wrote:
imagine drawing a plasma off this or a DaD even


That whole "Ignoring the summoning condition" does seem a little much. There are too many dark monsters that this can get abused with, I'm pretty sure it won't have that if we know UDE and it's exlusives. Even if the line of "Ignore the summoning condition" was dropped, it would still be pretty awsome!
theboywithtits

Votanis

Voltanis is more likely to be 'when a counter-trap activates you can special summon this card' and it's unlikely to hav that summoning thing either but still it would be a great card!
Guest

Re: Votanis

theboywithtits wrote:
Voltanis is more likely to be 'when a counter-trap activates you can special summon this card' and it's unlikely to hav that summoning thing either but still it would be a great card!

It's not that likely. Each predecessor had their previous effects translated into DARK attribute. I.e:

Archlord Zerato = Discard 1 Fairy monster...
Darklord Zerato = Discard 1 DARK monster...

But, some of them had completely different effects, like Dark Horus or Dark Armed Dragon. So, it's not safe to assume anything about it except for its stats.
Guest

From some dude on Pojo:

Quote:
From the April issue of SJ:

Code A Ancient Ruins
Continuous Spell
Each time a face-up Alien Monster is Destroyed, place one A-Counter on this card. Once per turn you may remove two A-counters from anywhere on the field to special summon one Alien monster from your Graveyard.
Common / Super*

Alien Kid
LV 4, Light, Reptile / Effect
Place 1 A-counter on all monsters special summoned to your opponent's side of the field. (*Insert A-Counter Explanation here)
ATK/1600 DEF/ 700
Ultra Rare*

Bone Crusher
Lv 4, Earth, Zombie / Effect
When this card is special summoned by the effect of a Zombie-Type monster, destroy one M/T the Opponent controls. Destroy this card during the end phase it was Special Summoned.
ATK/1600 DEF/ 200
Ultra Rare*

The SJ then tells you to combo it with Book of Life, which is clearly doesn't combo with it

Totem Dragon
Lv 2, Earth, Dragon / Effect
Can be counted as 2 Tributes for the tribute summon of a Dragon monster. If this card is in your graveyard during your standby phase and you control NO monsters you may Special Summon it in attack mode. You cannot use this effect if you have other non-Dragon monsters in your Grave. When you use this effect, the when this card leaves the field, remove it from the game.
ATK/ 400 DEF/ 200
Common / Super*

Royal Swamp Eel
LV4, Water, Fish / TUNER
If this card is to be used for Syncro Summoning, all the other monsters MUST be Fish Type
ATK 1700 DEF 1200

Common / Super *

Also mentions Tethys, Alien Ammonite, the new Alien Syncro (all appear to be ULTRA rare) and a best-of list of Aliens from previous sets.

Discuss?


EDIT: CRMS ad also shows Spirit Force & Twilight Rose Knight as Super / Common, AND RDA / Assualt Mode & Black Wing Armor Master as Ultra Rare.*

*May not accurately reflect final rarity.
theboywithtits

Intresting but not going to be amazing
T HaXx

totem dragon

and

bone crusher ha ve ptoential to become great cards


bone crusher can be abused with mezuki as long as mezuki isnt hit by the ban list


totem dragon can be recruited out by giant rat and gives light and darkness dragon 1 tribute
EheroDC

I like the look of Royal Swamp Eel, With Super king Fishy, it makes for easy synchros....could make fish a competative deck
theboywithtits

Royal Swamp Eel has massive potential and I just thought of something:

Superancient Deepsea King Coelacanth use his effect to get 2 Royal Swamp Eel and 2 Golden Flying Fish, Get Stardust and Collosal Fighter, so you have a 2800 Attacker, 2500 Attacker and another 2800 + Attacker. 2800+2500+2800 = 8100 or more, an OTK!!!!!!
EheroDC

theboywithtits wrote:
Royal Swamp Eel has massive potential and I just thought of something:

Superancient Deepsea King Coelacanth use his effect to get 2 Royal Swamp Eel and 2 Golden Flying Fish, Get Stardust and Collosal Fighter, so you have a 2800 Attacker, 2500 Attacker and another 2800 + Attacker. 2800+2500+2800 = 8100 or more, an OTK!!!!!!


I think we all saw that when we read the card lol. Its great, but the only problem is going to be filling out the rest of the deck. They got that new trap that is pretty good, but that is only a total of 12 cards.....what about the other 28?
wednesday13

EheroDC wrote:
theboywithtits wrote:
Royal Swamp Eel has massive potential and I just thought of something:

Superancient Deepsea King Coelacanth use his effect to get 2 Royal Swamp Eel and 2 Golden Flying Fish, Get Stardust and Collosal Fighter, so you have a 2800 Attacker, 2500 Attacker and another 2800 + Attacker. 2800+2500+2800 = 8100 or more, an OTK!!!!!!


I think we all saw that when we read the card lol. Its great, but the only problem is going to be filling out the rest of the deck. They got that new trap that is pretty good, but that is only a total of 12 cards.....what about the other 28?


You could try using, Oyester Meister, Big Wave,Small Wave, Salvage, Abyss Soldier?
EheroDC

wednesday13 wrote:
EheroDC wrote:
theboywithtits wrote:
Royal Swamp Eel has massive potential and I just thought of something:

Superancient Deepsea King Coelacanth use his effect to get 2 Royal Swamp Eel and 2 Golden Flying Fish, Get Stardust and Collosal Fighter, so you have a 2800 Attacker, 2500 Attacker and another 2800 + Attacker. 2800+2500+2800 = 8100 or more, an OTK!!!!!!


I think we all saw that when we read the card lol. Its great, but the only problem is going to be filling out the rest of the deck. They got that new trap that is pretty good, but that is only a total of 12 cards.....what about the other 28?


You could try using, Oyester Meister, Big Wave,Small Wave, Salvage, Abyss Soldier?


hmnmm.....those are interesting ideas, but I think they do fall a little short of competative stuff. I would like the see it run with a Legendary Ocean, but that would Decrease the Levels for synchros lol.....Its a good push....maybe they just need a little bit more
wednesday13

EheroDC wrote:
wednesday13 wrote:
EheroDC wrote:
theboywithtits wrote:
Royal Swamp Eel has massive potential and I just thought of something:

Superancient Deepsea King Coelacanth use his effect to get 2 Royal Swamp Eel and 2 Golden Flying Fish, Get Stardust and Collosal Fighter, so you have a 2800 Attacker, 2500 Attacker and another 2800 + Attacker. 2800+2500+2800 = 8100 or more, an OTK!!!!!!


I think we all saw that when we read the card lol. Its great, but the only problem is going to be filling out the rest of the deck. They got that new trap that is pretty good, but that is only a total of 12 cards.....what about the other 28?


You could try using, Oyester Meister, Big Wave,Small Wave, Salvage, Abyss Soldier?


hmnmm.....those are interesting ideas, but I think they do fall a little short of competative stuff. I would like the see it run with a Legendary Ocean, but that would Decrease the Levels for synchros lol.....Its a good push....maybe they just need a little bit more


ALO sounds good to me increases the attack of all your water types, ok so it lowers your monster by 1 level each, but that does then mean you could use RSE, now LV3 to make Goyo, if you have another LV3 fish to synchro with.

What bout Deepsea Macrotrema, when sent to the GY gives a power boost to fish types till the end of the turn?

BTW i like the Golden Flying Fish idea, especially, if used in conjuntion with Oyester Meister, help clear the field and go for the win.

Just checked, GFF doesn't get his destruction effect if summoned by SDKC  Sad
theboywithtits

I'm goin to post a deck idea up today.
wednesday13

theboywithtits wrote:
I'm goin to post a deck idea up today.


Kewl, let's get some ideas thrown together, see what we can come up with as a group lol.
Lord Raven

i must admit i think bonecrusher might just give zombies the edge they need along with muzi and zombie master it gives zombie decks the removal they desperatly needed

LR
theboywithtits

Told you all that Dark Voltanis would do with Counter Traps,  bootyshake  Exclamation  Exclamation  Exclamation

CRMS-EN081 Dark Voltanis
Dark/Fairy - Effect/8/2800/1400
After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing 1 DARK monster on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy 1 card on your opponent's side of the field.
Secret Rare
e-herosrule

hey chris where did u find out that??
theboywithtits

Somewhere PM me stuff like that in future.
EheroDC

theboywithtits wrote:
Told you all that Dark Voltanis would do with Counter Traps,  bootyshake  Exclamation  Exclamation  Exclamation

CRMS-EN081 Dark Voltanis
Dark/Fairy - Effect/8/2800/1400
After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing 1 DARK monster on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy 1 card on your opponent's side of the field.
Secret Rare


If this information is true, then its not as broken as people were hyping up. Infact.....I wouldn't even put it at broken. It's just a slightly better version of Van'dalygon. You can summon on any counter (not jsut negation), but you have to tribute a dark to summon. Also you do not get the option of summoning a monster from the grave, which in Counter Fairies was great to revive a Bountiful, Thunder King or even Harvest.

Cool card, but if it gets the Secret Status, it doesn't deserve it.....then again, neither did Retiari, but there you go
theboywithtits

None of the secrets in this set are hardly broken infact to be frank there something smelly you find on the pavement (Thats me being as tactful as I can be, lol!!)

These ARE the TCG and OCG Exclusives:

CRMS-EN081 Dark Voltanis
Dark/Fairy - Effect/8/2800/1400
After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing 1 DARK monster on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy 1 card on your opponent's side of the field.
Secret Rare



CRMS-EN082 Prime Material Falcon
WIND/Winged Beast - Effect/5/2200/800
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
Secret Rare




CRMS-EN083 Bone Crusher
EARTH/Zombie - Effect/4/1600/200
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.
Ultra Rare



CRMS-EN084 Alien Kid
LIGHT/Reptile - Effect/4/1600/700
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Super Rare



CRMS-EN085 Totem Dragon
EARTH/Dragon - Effect/2/400/200
Can be counted as 2 Tributes for the Tribute Summon of a Dragon monster. If this card is in your Graveyard during your Standby Phase and you control no monsters you may Special Summon it in Attack Mode. You cannot use this effect if you have other non-Dragon monsters in your Graveyard. When you use this effect, the when this card leaves the field, remove it from the Game.
Super Rare



CRMS-EN086 Royal Swamp Eel
WATER/Fish - Tuner/4/1700/1200
If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
Super Rare



CRMS-EN087 Submarine Frog
WATER/Aqua - Effect/2/1200/600
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(The Only TCG or OCG Exclusive not to have it's rarity confirmed, the pictures below so make your own mind up!)



CRMS-EN088 Code A Ancient Ruins
Continuous Spell
Each time a face-up Alien Monster is destroyed, place one A-Counter on this card. Once per turn you may remove two A-Counters from anywhere on the field to Special Summon one "Alien" monster from your Graveyard.
Super Rare



CRMS-EN089 Synchro Change
Normal Spell Card
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
Rare

CRMS-EN090 Multiply
Quick-Play Spell
Tribute 1 face-up "Kuriboh", Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
Super Rare



CRMS-EN091 Makiu, the Magical Mist
Normal Spell
Choose 1 "Summon Skull" or Thunder-Type Monsters on your Field. Destroy all face-up Monsters on your opponent's Field with defense strength less than or equal to the chosen Monster's attack strength. If you activate this card, you do not get a Battle Phase during this turn.
Rare


CRMS-EN092 Assault Armor
Equip Spell
If you have no monster except 1 Warrior-Type monster in your Monster Card Zone, this card can be equipped to that monster. The equipped monster gaines 300 ATK. By sending this equipped card to the Graveyard, during this turn the monster that was equipped can attack 2 times during the Battle Phase.
Rare


CRMS-EN093 Puppet King
EARTH/Warrior - Effect/7/2800/2600
When your opponent add a Monster Card from his/her deck to his/her hand, you may Special Summon this card from your hand. If this card is Special Summon by this card's effect, destroy it during your next End Phase.
Secret Rare


CRMS-EN094 Zeta Reticulant
DARK/Fairy - Effect/7/2400/2100
When this card is in your Graveyard, when ever your opponent's card is removed from game from the field, Special Summon 1 "Extraterrestrial Biological Entity" (Dark/Fiend/2/500/500). Sacrifice 1 "Extraterrestrial Biological Entity" on your field to Special Summon this card from your hand.
Secret Rare


CRMS-EN095 Tethys, Goddess of Light
LIGHT/Fairy - Effect/5/2400/1800
When you draw a Fairy-Type monster(s), you can reveal it to your opponent to draw 1 more card.
Secret Rare




CRMS-EN096 Ido the Supreme Magical Force
DARK/Fiend - Effect/6/2200/800
When this card is destroyed by a card effect and sent to the Graveyard, Special Summon this card during the Standby Phase of the next turn, and destroy all other monster you control except this card. While you control this face-up card, you cannot Normal Summon, Flip Summon or Special Summon. You can only control 1 face-up "Ido the Supreme Magical Force".
Secret Rare


CRMS-EN097 Violet Witch
DARK/Spellcaster - Effect/4/1100/1200
When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
Ultra Rare



CRMS-EN098 Greed Quasar
DARK/Fiend - Effect/7/?/?
Original ATK and DEF of this card is equal to this cards Level *300. If this card destroys a Monster as result of a battle increase the Level of this card by the Level of the destryed Monster.
Secret Rare


CRMS-EN099 Armoroid
EARTH/Machine - Effect/8/2700/2000
When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
Super Rare



These Pictures also confirm Gladiator Beast Samnite as a Rare (You can't see it clearly but on the larger picture you can clearly see it is a Rare), Black Salvo (Formerly Black Bomber) as a Super Rare and Dark Strike Fighter (Formerly Dark Dive Bomber) as a Super Rare:





theboywithtits

List of TCG and OCG Exclusives updated, picture of Dark Voltanis added!!!!!!!
e-herosrule

i think that dark voltanis is a class card in the deck(dark counter deck) and i think some of these cards will help a lot of different decks
theboywithtits

Oh yes definetly if I had to sum them up, I would say the Alien Kid will help Alien's become competitive, in terms of Totem Dragon and Dark Voltanis we'll have to wait and see on their impact but you can see Totem Dragon being used more.

The secrets are quiet **** to be honest (Well 80% of them at least!!!)
But Royal Swamp Eel is mint as my avatar shows XD!!!!!!!
EheroDC

theboywithtits wrote:
The secrets are quiet **** to be honest (Well 80% of them at least!!!)
But Royal Swamp Eel is mint as my avatar shows XD!!!!!!!


Language Chris! Younger Children use this forum and I'm sure Tim has told you before about it. Offend again and you will get a temp ban. I was the one who edited your post.

On Topic: I like the look of some of these, Royal Swamp Eel does certainly top the list, but the Alien Cards are cool especailly with all the support they are getting from CRMS anyway. I just want to get my hands on some Violet Witchs......instant way to add Lonefire to your hand!
TIMYUGIOH

yeah i love the new alien cards ive been slowly picking up the old stuff just cant resist building then again

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