
Darkfire
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My Cards =PThese are cards i have thought of so far, LMK if you have any more ideas.
Crystal Mirror Force / Counter Trap
Activate only when your opponent declares an attack and you have 1 or more "Crystal Beast" cards in your spell and trap card zone. Destroy as many monsters on your opponents side of the field, up to the amount of "Crystal Beast" cards that are in your spell and trap card zone.
Rainbow Mirror Force / Continuous Trap
Activate only when you have 7 crystal beasts with different names on your field or in your graveyard. When your opponent declares an attack, you can pay 1000 life points to negate the attack and destroy all face-up attack position monsters your opponent controls. If there are not 7 crystal beasts with different names on your side of the field or in your graveyard, destroy this card.
Rainbow Revival / Trap
Activate only when you have 7 crystal beasts with different names on your field or in your graveyard. Special summon 1 rainbow dragon or rainbow dark dragon from your graveyard, ignoring the summoning conditions.
Rainbow Armour / Equip Spell
Equip only to "Rainbow Dragon" or "Rainbow Dark Dragon", the equipped monster is not destroyed by any spells, traps or monster effects. Tribute one "Crystal Beast" card you control during each of your standby phases, if you do not, this card is destroyed.
Crystal Remedy / Quick Play Spell
For every "Crystal Beast" card in your spell and trap card zone, gain 500 life points.
Crystal Blast / Quick Play Spell
For every "Crystal Beast" card in your spell and trap card zone, inflict 500 points of damage to your opponent.
Rainbow Horn / Equip Spell
Equip only to "Rainbow Dragon" or "Rainbow Dark Dragon". Tribute one "Crystal Beast" card you control during each of your standby phases, if you do not, this card is destroyed.
When the equipped monster destroys an opponents monster in battle, select and activate one of the following effects:
1. Increase your life points by half the ATK of the destroyed monster
2. Increase your life points by half the DEF of the destroyed monster
3.Inflict damage to your opponents life points equal to half the ATK of the destroyed monster
4. Inflict damage to your opponents life points equal to half the DEF of the destroyed monster
Crystal Beast Diamond Chimera / 8 / Wind / Beast / Synchro / Effect / Atk 3000 / Def 3000
1 Tuner + 1 or more non-tuner monsters
When this card is Synchro Summoned, you can reduce this cards Atk and Def (in multiple's of 500) and special summon one "Crystal Beast" monster from your hand, spell and trap card zone, deck or graveyard for every 500 Atk and Def this card lost. If this card is destroyed whilst it is in a monster card zone, you place it face up in your spell and trap card zone, as a continous spell card, instead of sending it to the graveyard.
Crystal Contact / Normal Spell
Send 1 "Crystal Beast" card from your spell and trap card zone and 1 from your deck to the graveyard, then draw 2 cards.
Crystal Beast Pearl Shark / 4 / Water / Fish / Effect
Atk 1750 / Def 1250
Once per turn you can double this cards ATK and DEF (this effect can be activated during either players turn), if you activate this effect, this card is destroyed during the end phase of the turn. If this card is destroyed whilst it is in a monster card zone you can place it face-up in your spell and trap card zone, as a continuous spell card, instead of sending it to the graveyard.
Crystal Excavation / Quick Play Spell
Take one "Crystal Beast" card from either your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.
Diamond Coating / Equip Spell
Equip only to a "Crystal Beast" Monster, the equipped monster gains 300 ATK and DEF and is not affected by any of your opponents spell cards, trap cards or monster effects, when this card is sent from the field to the graveyard, select and activate one of the following effects:
1. Take 1 "Crystal Beast" card from your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.
2. Draw 1 card
3. Send 1 crystal beast monster from your spell and trap card zone to the graveyard, and draw 2 cards.
Crystal Paradise / Field Spell
Once per turn you can select and activate one of the following effects:
1. Draw 1 card for every 2 "Crystal Beast" cards in your spell and trap card zone.
2. Infilct 250 ponits of direct damage to your opponents life points for each "Crystal Beast" card in your spell and trap card zone.
3. increase your life points by 500 points for each "Crystal Beast" card in your spell and trap card zone.
Diamond Dust Storm
Quick Play Spell
Send 1 "Crystal Beast" card from your spell and trap card zone to the graveyard to return 1 card on the field to the top of it's owners deck.
Gemforce Tuning
Normal Spell
Select 1 face up "Crystal Beast" card on the field. The selected monster becomes a tuner until the end phase. During the end phase of this turn, destroy the selected monster.
Crystal Beast Quartz Rabbit
500 / 500
2*
Light / Beast / Tuner
When this card is special summoned from your spell and trap card zone, draw 1 card. If this card is used for a synchro summon, you can place it, and any other "Crystal Beast" monster used for the synchro summon, into your spell and trap card zone, face-up, as continuous spell cards, instead of sending them to the graveyard. Also, if this card is destroyed whilst it is in a monster card zone, you can place it face-up in your spell and trap card zone, as a continuous spell card, instead of sending it to the graveyard.
I will add more as and when i think of them.
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wednesday13
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Re: My Cards =P | Darkfire wrote: | These are cards i have thought of so far, LMK if you have any more ideas.
Crystal Mirror Force / Counter Trap
Activate only when your opponent declares an attack when you have 2 or more crystal beasts in your spell and trap card zone, negate the attack and destroy all face-up attack position monsters your opponent controls.
Rainbow Mirror Force / Continuous Trap
Activate only when you have 7 crystal beasts with different names on your field or in your graveyard. When your opponent declares an attack, you can pay 1000 life points to negate the attack and destroy all face-up attack position monsters your opponent controls. If there are not 7 crystal beasts with different names on your side of the field or in your graveyard, destroy this card.
Rainbow Revival / Trap
Activate only when you have 7 crystal beasts with different names on your field or in your graveyard. Special summon 1 rainbow dragon or rainbow dark dragon from your graveyard, ignoring the summoning conditions.
I will add more as and when i think of them. |
Ok with regards to the first card, crystal mirror force, I think it would be better if it read somehting like this.
Activate only when your opponent declares an attack and you have atleast 1 crystal beast in your spell/trap card zone. Destroy 1 monster on you opponents side of the field, for each crystal beast in your spell/trap card zone.
Makes it fairer all round as this way, the number of monsters you destroy depends on the number of CB's in your S/T zone and atleast you can activate it if you have only 1 CB in the S/T zone. Plus you could destroy monsters that are in face down/ face up defense mode
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EheroDC
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I like these cards, it gives players a bit more of a pay off for having to run all 7 Crystal Beasts and seen as Rainbow Dragon gets destroyed very easily, it is nice to know that all that hard work doesn't go to waste
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e-herosrule
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i like the last one and i reckon it shud be called rainbow shield or sumamt like tht
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Darkfire
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new card added =P
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e-herosrule
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i think that rainbow gravity is already is exactly the same as rainbow revival
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Darkfire
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sort of, but it summons from the deck not grave =P
another 2 cards! im on a roll lol =P
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e-herosrule
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lol yh it does
and the two just on are class they add summat extra to having crystal beasts in your spell and trap zone
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Darkfire
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new card(s) added:
Rainbow Horn
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Darkfire
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since no-one has thought up of any new tuner / synchro monsters, i decided to try a couple, LMK what you think -
Crystal Beast Quartz Monkey / 4 / Earth / Beast / Tuner / Atk 1500 / Def / 1500
If your opponent selects this monster as an attack target, you can return this card to your spell and trap card zone, and special summon one "Crystal Beast" monster from your spell and trap card zone. If this card is destroyed whilst it is in a monster card zone, you place it face up in your spell and trap card zone, as a continous spell card, instead of sending it to the graveyard.
Crystal Beast Diamond Chimera / 8 / Wind / Beast / Synchro / Effect / Atk 3000 / Def 3000
1x "Crystal Beast" Tuner + 1 or more non-tuner monsters
When this card is Synchro Summoned, you can reduce this cards Atk and Def (in multiple's of 500) and special summon one "Crystal Beast" monster from your hand, spell and trap card zone, deck or graveyard for every 500 Atk and Def this card lost. If this card is destroyed whilst it is in a monster card zone, you place it face up in your spell and trap card zone, as a continous spell card, instead of sending it to the graveyard.
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Darkfire
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Card(s) added:
Crystal Contact
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Darkfire
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Card(s) added:
Crystal Beast Pearl Shark
Crystal Excavation
Diamond Coating
Crystal Paradise
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Darkfire
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Card(s) added:
Crystal Beast Moonstone Wolf
Diamond Dust Storm
Gemforce Tuning
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Darkfire
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if i ever wanted UDE to release one card i've created, it would be this one:
Crystal Beast Quartz Rabbit
i invented it just now, and got rid of quartz monkey
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EheroDC
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| Quote: | Crystal Beast Pearl Shark / 4 / Water / Fish / Effect
Atk 1750 / Def 1250
Once per turn you can double this cards ATK and DEF (this effect can be activated during either players turn), if you activate this effecgt, this card is destroyed during the end phase of the turn. If this card is destroyed whilst it is in a monster card zone you can place it face-up in your spell and trap card zone, as a continuous spell card, instead of sending it to the graveyard.
Crystal Excavation / Quick Play Spell
Take one "Crystal Beast" card from either your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.
Diamond Coating / Equip Spell
Equip only to a "Crystal Beast" Monster, the equipped monster gains 300 ATK and DEF and is not affected by any of your opponents spell cards, trap cards or monster effects, when this card is sent from the field to the graveyard, select and activate one of the following effects:
1. Take 1 "Crystal Beast" card from your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.
2. Draw 1 card
3. Send 1 crystal beast monster from your spell and trap card zone to the graveyard, and draw 2 cards.
Crystal Paradise / Field Spell
Once per turn you can select and activate one of the following effects:
1. Draw 1 card for every 2 cards in your spell and trap card zone.
2. Infilct 250 ponits of direct damage to your opponents life points for each "Crystal Beast" card in your spell and trap card zone.
3. increase your life points by 500 points for each "Crystal Beast" card in your spell and trap card zone. |
These three are a little too powerful.
Crystal Paradise would be splashed into most decks as it allows you to draw a card just for having a spell/trap. It should be re-worded to once per turn and the two cards should be face up continuous spells. That would fit the theme a bit more.
Even so, if the first two were created, Crystal Beasts would become tier 1.5-1 lol.
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Darkfire
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sorry, it was meant to be 2 cont spell cards in s/t lol , editing now
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