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Darkfire

My Cards =P

These are cards i have thought of so far, LMK if you have any more ideas.



Crystal Mirror Force / Counter Trap

Activate only when your opponent declares an attack and you have 1 or more "Crystal Beast" cards in your spell and trap card zone. Destroy as many monsters on your opponents side of the field, up to the amount of "Crystal Beast" cards that are in your spell and trap card zone.

Rainbow Mirror Force / Continuous Trap

Activate only when you have 7 crystal beasts with different names on your field or in your graveyard. When your opponent declares an attack, you can pay 1000 life points to negate the attack and destroy all face-up attack position monsters your opponent controls. If there are not 7 crystal beasts with different names on your side of the field or in your graveyard, destroy this card.

Rainbow Revival / Trap

Activate only when you have 7 crystal beasts with different names on your field or in your graveyard. Special summon 1 rainbow dragon or rainbow dark dragon from your graveyard, ignoring the summoning conditions.

Rainbow Armour / Equip Spell

Equip only to "Rainbow Dragon" or "Rainbow Dark Dragon", the equipped monster is not destroyed by any spells, traps or monster effects. Tribute one "Crystal Beast" card you control during each of your standby phases, if you do not, this card is destroyed.

Crystal Remedy / Quick Play Spell

For every "Crystal Beast" card in your spell and trap card zone, gain 500 life points.

Crystal Blast / Quick Play Spell

For every "Crystal Beast" card in your spell and trap card zone, inflict 500 points of damage to your opponent.

Rainbow Horn / Equip Spell

Equip only to "Rainbow Dragon" or "Rainbow Dark Dragon". Tribute one "Crystal Beast" card you control during each of your standby phases, if you do not, this card is destroyed.
When the equipped monster destroys an opponents monster in battle, select and activate one of the following effects:
1. Increase your life points by half the ATK of the destroyed monster
2. Increase your life points by half the DEF of the destroyed monster
3.Inflict damage to your opponents life points equal to half the ATK of the destroyed monster
4. Inflict damage to your opponents life points equal to half the DEF of the destroyed monster

Crystal Beast Diamond Chimera / 8 / Wind / Beast / Synchro / Effect / Atk 3000 / Def 3000

1 Tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned, you can reduce this cards Atk and Def (in multiple's of 500) and special summon one "Crystal Beast" monster from your hand, spell and trap card zone, deck or graveyard for every 500 Atk and Def this card lost. If this card is destroyed whilst it is in a monster card zone, you place it face up in your spell and trap card zone, as a continous spell card, instead of sending it to the graveyard.

Crystal Contact / Normal Spell

Send 1 "Crystal Beast" card from your spell and trap card zone and 1 from your deck to the graveyard, then draw 2 cards.

Crystal Beast Pearl Shark / 4 / Water / Fish / Effect
Atk 1750 / Def 1250

Once per turn you can double this cards ATK and DEF (this effect can be activated during either players turn), if you activate this effect, this card is destroyed during the end phase of the turn. If this card is destroyed whilst it is in a monster card zone you can place it face-up in your spell and trap card zone, as a continuous spell card, instead of sending it to the graveyard.

Crystal Excavation / Quick Play Spell

Take one "Crystal Beast" card from either your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.

Diamond Coating / Equip Spell

Equip only to a "Crystal Beast" Monster, the equipped monster gains 300 ATK and DEF and is not affected by any of your opponents spell cards, trap cards or monster effects, when this card is sent from the field to the graveyard, select and activate one of the following effects:
1. Take 1 "Crystal Beast" card from your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.
2. Draw 1 card
3. Send 1 crystal beast monster from your spell and trap card zone to the graveyard, and draw 2 cards.

Crystal Paradise / Field Spell

Once per turn you can select and activate one of the following effects:
1. Draw 1 card for every 2 "Crystal Beast" cards in your spell and trap card zone.
2. Infilct 250 ponits of direct damage to your opponents life points for each "Crystal Beast" card in your spell and trap card zone.
3. increase your life points by 500 points for each "Crystal Beast" card in your spell and trap card zone.

Diamond Dust Storm
Quick Play Spell

Send 1 "Crystal Beast" card from your spell and trap card zone to the graveyard to return 1 card on the field to the top of it's owners deck.

Gemforce Tuning
Normal Spell

Select 1 face up "Crystal Beast" card on the field. The selected monster becomes a tuner until the end phase. During the end phase of this turn, destroy the selected monster.

Crystal Beast Quartz Rabbit
500 / 500
2*
Light / Beast / Tuner

When this card is special summoned from your spell and trap card zone, draw 1 card. If this card is used for a synchro summon, you can place it, and any other "Crystal Beast" monster used for the synchro summon, into your spell and trap card zone, face-up, as continuous spell cards, instead of sending them to the graveyard. Also, if this card is destroyed whilst it is in a monster card zone, you can place it face-up in your spell and trap card zone, as a continuous spell card, instead of sending it to the graveyard.

I will add more as and when i think of them.
wednesday13

Re: My Cards =P

Darkfire wrote:
These are cards i have thought of so far, LMK if you have any more ideas.



Crystal Mirror Force / Counter Trap

Activate only when your opponent declares an attack when you have 2 or more crystal beasts in your spell and trap card zone, negate the attack and destroy all face-up attack position monsters your opponent controls.


Rainbow Mirror Force / Continuous Trap

Activate only when you have 7 crystal beasts with different names on your field or in your graveyard. When your opponent declares an attack, you can pay 1000 life points to negate the attack and destroy all face-up attack position monsters your opponent controls. If there are not 7 crystal beasts with different names on your side of the field or in your graveyard, destroy this card.

Rainbow Revival / Trap

Activate only when you have 7 crystal beasts with different names on your field or in your graveyard. Special summon 1 rainbow dragon or rainbow dark dragon from your graveyard, ignoring the summoning conditions.

I will add more as and when i think of them.


Ok with regards to the first card, crystal mirror force, I think it would be better if it read somehting like this.

Activate only when your opponent declares an attack and you have atleast 1 crystal beast in your spell/trap card zone. Destroy 1 monster on you opponents side of the field, for each crystal beast in your spell/trap card zone.

Makes it fairer all round as this way, the number of monsters you destroy depends on the number of CB's in your S/T zone and atleast you can activate it if you have only 1 CB in the S/T zone. Plus you could destroy monsters that are in face down/ face up defense mode
EheroDC

I like these cards, it gives players a bit more of a pay off for having to run all 7 Crystal Beasts and seen as Rainbow Dragon gets destroyed very easily, it is nice to know that all that hard work doesn't go to waste
e-herosrule

i like the last one and i reckon it shud be called rainbow shield or sumamt like tht
Darkfire

new card added =P
e-herosrule

i think that rainbow gravity is already is exactly the same as rainbow revival
Darkfire

sort of, but it summons from the deck not grave =P

another 2 cards! im on a roll lol Laughing  =P
e-herosrule

lol yh it does
and the two just on are class they add summat extra to having crystal beasts in your spell and trap zone
Darkfire

new card(s) added:
Rainbow Horn
Darkfire

since no-one has thought up of any new tuner / synchro monsters, i decided to try a couple, LMK what you think Wink -

Crystal Beast Quartz Monkey / 4 / Earth / Beast / Tuner / Atk 1500 / Def / 1500

If your opponent selects this monster as an attack target, you can return this card to your spell and trap card zone, and special summon one "Crystal Beast" monster from your spell and trap card zone. If this card is destroyed whilst it is in a monster card zone, you place it face up in your spell and trap card zone, as a continous spell card, instead of sending it to the graveyard.

Crystal Beast Diamond Chimera / 8 / Wind / Beast / Synchro / Effect / Atk 3000 / Def 3000

1x "Crystal Beast" Tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned, you can reduce this cards Atk and Def (in multiple's of 500) and special summon one "Crystal Beast" monster from your hand, spell and trap card zone, deck or graveyard for every 500 Atk and Def this card lost. If this card is destroyed whilst it is in a monster card zone, you place it face up in your spell and trap card zone, as a continous spell card, instead of sending it to the graveyard.
Darkfire

Card(s) added:
Crystal Contact
Darkfire

Card(s) added:
Crystal Beast Pearl Shark
Crystal Excavation
Diamond Coating
Crystal Paradise
Darkfire

Card(s) added:

Crystal Beast Moonstone Wolf

Diamond Dust Storm

Gemforce Tuning
Darkfire

if i ever wanted UDE to release one card i've created, it would be this one:
Crystal Beast Quartz Rabbit

i invented it just now, and got rid of quartz monkey Smile
EheroDC

Quote:
Crystal Beast Pearl Shark / 4 / Water / Fish / Effect
Atk 1750 / Def 1250

Once per turn you can double this cards ATK and DEF (this effect can be activated during either players turn), if you activate this effecgt, this card is destroyed during the end phase of the turn. If this card is destroyed whilst it is in a monster card zone you can place it face-up in your spell and trap card zone, as a continuous spell card, instead of sending it to the graveyard.

Crystal Excavation / Quick Play Spell

Take one "Crystal Beast" card from either your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.

Diamond Coating / Equip Spell

Equip only to a "Crystal Beast" Monster, the equipped monster gains 300 ATK and DEF and is not affected by any of your opponents spell cards, trap cards or monster effects, when this card is sent from the field to the graveyard, select and activate one of the following effects:
1. Take 1 "Crystal Beast" card from your hand, deck or graveyard and place it face-up in your spell and trap card zone, as a continuous spell card.
2. Draw 1 card
3. Send 1 crystal beast monster from your spell and trap card zone to the graveyard, and draw 2 cards.

Crystal Paradise / Field Spell

Once per turn you can select and activate one of the following effects:
1. Draw 1 card for every 2 cards in your spell and trap card zone.
2. Infilct 250 ponits of direct damage to your opponents life points for each "Crystal Beast" card in your spell and trap card zone.
3. increase your life points by 500 points for each "Crystal Beast" card in your spell and trap card zone.


These three are a little too powerful.

Crystal Paradise would be splashed into most decks as it allows you to draw a card just for having a spell/trap. It should be re-worded to once per turn and the two cards should be face up continuous spells. That would fit the theme a bit more.

Even so, if the first two were created, Crystal Beasts would become tier 1.5-1 lol.
Darkfire

sorry, it was meant to be 2 cont spell cards in s/t lol Laughing, editing now

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