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theboywithtits

Machines Rebel

Monsters (20):

3 x Morphtronic Boomboxen
3 x Morphtronic Radion
3 x Morphtronic Scopen
3 x Morphtronic Boarden
3 x Morphtronic Celfon
3 x Cyber Valley
1 x Sangan
1 x Morphing Jar

Spells (16):

3 x Morphtronic Accelerator
3 x Machine Duplication
2 x Junk Box
2 x Morphtronic Repair Unit
2 x Magnet Circle LV2

1 x Limiter Removal
1 x Heavy Storm
1 x Brain Control
1 x Monster Reborn

Traps (4):

3 x Morphtronic Bind
1 x Mirror Force

Extra Deck (15):

2 x Colossal Fighter
2 x Stardust Dragon
2 x Dark Strike Fighter
1 x Red Dragon Archfiend
1 x Thought Ruler Archfiend
1 x Chimeratech Fortress Dragon
1 x Black Rose Dragon
1 x Power Tool Dragon
1 x Goyo Guardian
1 x Iron Chain Dragon
1 x Magical Android
1 x Armory Arm
Guest

I have decided, One for One > Magnet Circle LV2. Morphs can usually handle the discard, especially if it searches Valley.
theboywithtits

Yeah as I said on the trade thread, it is a consideration but with Repair Unit is it too much?

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