theboywithtits
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Machines RebelMonsters (20):
3 x Morphtronic Boomboxen
3 x Morphtronic Radion
3 x Morphtronic Scopen
3 x Morphtronic Boarden
3 x Morphtronic Celfon
3 x Cyber Valley
1 x Sangan
1 x Morphing Jar
Spells (16):
3 x Morphtronic Accelerator
3 x Machine Duplication
2 x Junk Box
2 x Morphtronic Repair Unit
2 x Magnet Circle LV2
1 x Limiter Removal
1 x Heavy Storm
1 x Brain Control
1 x Monster Reborn
Traps (4):
3 x Morphtronic Bind
1 x Mirror Force
Extra Deck (15):
2 x Colossal Fighter
2 x Stardust Dragon
2 x Dark Strike Fighter
1 x Red Dragon Archfiend
1 x Thought Ruler Archfiend
1 x Chimeratech Fortress Dragon
1 x Black Rose Dragon
1 x Power Tool Dragon
1 x Goyo Guardian
1 x Iron Chain Dragon
1 x Magical Android
1 x Armory Arm
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Guest
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I have decided, One for One > Magnet Circle LV2. Morphs can usually handle the discard, especially if it searches Valley.
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theboywithtits
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Yeah as I said on the trade thread, it is a consideration but with Repair Unit is it too much?
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